
Since last Friday we have prorevo of a preview version of Pro Evolution Soccer 2014 and so had the opportunity once again to spend some more time with the game. Advance a few important facts for indexing: The preview version corresponds to the code in the new Konami HQ Windsor was playable(impressions of Bild.de , GamePro , more info I & II ). This is about 75%, reflecting to some performance improvements and the code again, we in the German championship have been played.
Therefore, we recommend you advance once our article " PES 2014: First impressions into a whole new game "for reading. In addition, get a few additions. And I'm a mainly to questions that you wrote in the comments to the aforementioned article.
Extent of the preview code:
The preview code was not very extensive in this year. Four teams (Bayern Munich, FC Santos, Germany & Italy) were available. That only the friendly match mode was playable, is usual for a preview. Surprisingly, I could take no further influence on the settings. Neither of settings, such as day form, the AI the game length or strength, yet the weather or time.
With FC Bayern Munich could be in glorious sunshine at the Allianz Arena and play with FC Santos evening rolled the ball into the Konami arena, including flares. But I do not want to be ungrateful. This year, it just runs with the development of the new engine something different. This is fine as and when you PES 2014 (exact date still follows this week) in the demo itself alludes, you will instantly feel how much work and innovation is the engine.
Graphics:
Graphically makes the new PES 2014 really fun. Especially the detail views are incredible. I play the game on the PC at the highest quality in 1080p. At this resolution, you could even see the weave of the jerseys or the nozzle and the jerseys flapping in the wind while running. Also we see the sweat on the forehead of the player and the individual hairs.Details on how it has not seen before in PES. The first screenshots are really a joke compared to what is apparently possible in the game. Why Konami has published it anyway, I do not know. Perhaps the tactics to positively surprise you.
The attention to detail is everywhere clear. Alongside the original players' tunnel at the Allianz Arena can be seen in the corners of the stadium even police officers who ensure the safety. Just the little things that make you sometimes forget for a moment that it is only a simulation and no TV coverage.
My only criticism is a fine grain, which occurs at 1080p. While the edges are still crisp sharp at 720p, just occurs at 1080p on those grains. I suspect that at the point the graphics card simply tried to present as many details as possible and it leads to this slightly strange effects. If the ball rolls and the players move, effect will not continue. Only at set-pieces but you can tell it exactly. But I have also been forwarded to the team and I am confident that just because something has to be screwed on the graphic output.
Gameplay:
What becomes clear after about two dozen games is that PES 2014 truly new game. For this, the new animations provide. Everything and I mean "everything" has become really dynamic. PES 2014 will be the 11.PES on my shelf and never before has there been such an extent new animations. This increases the opportunities in all areas of the gameplay. However, also rise at least to the same extent the challenges for those who controls the game.
The deadly pass is no more a silver bullet. From his own half kloppen to delta and send CR7 can therefore be no longer the # 1 counter-attack. Rather, it is now a ball through who wants to be well timed in terms of direction and strength. For this, the triangle-Pass is now available for goalkeepers. Here can you your-back the ball to the counter, with a little practice, throw directly into the barrel and so speed up the game.
As an addition to my first enriches remains to be said that you have to get used to play (similar to the NBA2K series) with two analog sticks. The left is responsible for the direction in which the player runs into the principle and the ball shall be played and the rights regulates the body center of gravity. And this has fundamental implications.Because even when receiving a pass thus decides a lot. Who wants to take the ball as quickly, which should align the center of gravity directly into the direction in which the player is then run with ball. With just the right stick dribbling decides heavily on the success of an action and every body contact, you can operate with the stick. For someone who has mühesam further developed from the keyboard to the Analog-stick, these two stick control is a real challenge and requires certainly one or the other training session. But it also ensures that skills are really worth something makes.
One point that still needs to be worked to round out the gameplay to the player is the exchange. I just hope that the game still expects to many extra loops in this beta phase before it assigns me the next player. Since excessive delay is definitely two to three tenths of it. That sounds like not much, but it can also mean that you get a step too late in some situations. Besides the fact that some commands need too long to be executed (because the current animation has apparently run until the end), I am very impressed by the gameplay. With each game you learn better use of the new opportunities. Fine tuning is definitely needed, but here could really create something really big.
Because an emotion is also returned by the challenges on the virtual pitch: My Own Goal. You learn to appreciate more goals again. The AI definitely was so strong that I was grateful for every goal I could achieve. Unfortunately I could not figure out what level it was set. It was hard, but not impossible. The Balancing just fit well in the area. I am generally not a fan of a 7-5 in a 10min game. Therefore, I find this development as very positive, but I'm also curious what are the consequences on the PES League has.
Atmosphere:
This point is difficult to assess. The commentator was in English and the chants are not fully integrated. However, Bayern were already known exchange of Said "Bavaria, Bavaria" exercise and a "super Bavaria, Bavaria super, hey, hey" is also noticed. Here are a few more chants, which were accompanied by rhythmic clapping and drums, but I can hardly describe in words here. So enough for me completely.
The reactions of the audience basically reflect back what happens on the pitch. Particularly positive applause after ball conquests and the murmur is me after a the opponent, who just flies by on own box shot, noticed.
New: The sound can be very individual mix in PES 2014. In the future, there are 7 categories, which you can weigh different with values of 0-15. Here I'm assuming the English titles and write small comments to:
- Menu Screen Sound Effects (How loud is it when you navigate you through the pause menu)
- BGM volume level (how loud the music in general menus should be or if the match highlights will be shown)
- Commentary volume level (the volume of the commentator)
- (How loud should be the public's reaction to game situations and their chants) Crowd Noise: In-Game
- In-game: PA announcements (This setting affects the announcements of the stadium announcer)
- In-game: Stadium Music (The translation is not difficult.. Stadium music However, I can not say where exactly is the impact (yet) I can think only the enema scenes and their music a)
- In-game pitch sounds (This setting determines how the players on the court heard, according to her. Their cries for a tackle or the sound when you kick a ball against)
With this wealth of possibilities, everyone should put together their personal mix and can weight individual elements as desired.
In addition to the sounds also contribute to some Einspieler Atmohsphäre. In addition to the various inlet sequences are once again become much better and scramble for a serious foul has struck me as that players discuss after the first half with the referee on the way into the cabin, if previously retinues a team member from the square 's.
The fans:
An important part of the atmosphere also contribute to the fans. Since a lot has happened since, I'll do this on your own point. The fans have become much more individual. On the one hand the appearance: There are different types (men / women, each with different skin tones) and several different styles of clothing. Of normal Fantrikots over jersey tank tops to casual wear, there is a range of variations. The casual wear also has different colors, so also because once again surrender gradations. Total dominates in the stands, the color of the home team. New in PES 2014 that the away fans have their own block. Just like in real football, the away fans at the Allianz Arena may take, for example, in the upper part of the roof space.
The fans see not only different from, they are also animated differently. Examples: If I collect a hit as the home team, the away section jumps up and cheers, while my own fans or profusion shake his head. Also, are sequentially (not closed like a wall) to the fans when I intrude, for example in the penalty box. After my Pits hit the post, some fans folded their arms, some cheered for me and as the ball was cleared completely, the audience sat in turn one after another. Big Screen!
Game Physics:
When the ball physics clear distinctions are made as to whether an action is done on the move, or if the player is.This has a direct impact on the pace as a passport. The example is clearly in the droppings of the scoring, you can also simply feint recently.
The biggest step makes PES 2014 but in the collisions. Arms that disappear into sinks or become balls that are slide through opponent really the exception. The new engine calculates the Körperkontake worlds better than it was the case in the previous parts. Along with the new animations fly at the opponent fouls in a thousand different ways, which has simply been acting out of my interest in sending countless variations.
Referee:
And that brings us to the next topic: how referees are always a subject in itself. Sound off is detected. In the fouls that are caught more often and more specifically by the better collision detection, rightly, but the gentlemen distribute clearly too many cards. Smallest touches at the 2x X Tackles bring a already a yellow card and the last man you get for Tackling even a red card, when no direct scoring chance was given on the wing. Also, I once sent off, because I'm straddled with a striker in the match. That was actually a door in action and then provides but for some frustration.Overall, you can adapt to the hard line, but I would prefer something more as tolerance and sensitivity.
The menu:
The main menu has been completely revised. While you had to navigate past parts from left to right, all game modes are now listed on the right side. In my version was the "Match", "Football Life", "competition", "training" & "Edit".Behind "Competition" is likely the trophy and the returning league mode, and the licensed competitions hide.Unfortunately, as described above, only the point "match" available. On the left side you will still icons for information (vlt. for gallery and DLC), settings, online and the button to end the game.
PC System Requirements:
KONAMI is in the settings.exe the PC system as follows:
Minimum System Requirements:
- Windows XP SP3, Vista SP2, 7
- Intel Pentium IV processor 2.4GHz or equivalent processor
- 1GB of RAM
- Video Card NVIDIA GeForce 6600 or ATI Radeon x1300. Pixel / Vertex Shader 3.0 and a VRAM 128 MB DirectX 9.0c compatible graphics card is required.
Recommended system requirements:
- Windows XP SP3, Vista SP2, 7
- Intel Core2 Duo 2.0GHz or equivalent processor
- 2GB of RAM
- NVidia GeForce 7900, ATI Radeon HD2600 or higher. Pixel / Vertex Shader 3.0 and a VRAM 512 MB DirectX 9.0c compatible graphics card is required.
Edit options on the PC:
Without having to go into detail here can: The structure of the PC files will be new from the ground up. In place of the old. Img files are now entering. Cpk files. Here again, the new engine is the reason. Once the demo is, some experts among you will certainly quickly find and publish the template.
Conclusion:
The game has very huge potential. I write deliberately potential, because the new engine suggests, what is possible as awesome soccer simulation. But the term also implies that not everything runs smoothly. But luckily we still have a few weeks until the release and we are moving into a phase where each development day can affect the game decisively. The basic structure is impressive. If Konami in changing riff and still fits fine tuning, we are facing a strong season. Then you have, in my view actually only the online mode fit.
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